By Jacob V. Nielsen
The body had fallen from fourth floor and down on the ground.
None of them understood why he died, but all of them knew why.
He was just to pure, to kind and to lovely.
BLIND evolves around the death of a young man.
The players are the ones left behind. The game flies through the memories of the young man, his funeral and death.
The story is not about how he died, but why he died. A story that will only figure in your own mind.
Game style: The game uses monologs, larp-elements and constructed physical boundaries to embrase the experience.
By: Jacob V. Nielsen
Duration: 2-3,5 Hours.