In this episode we meet a tall dark stranger and prunes. Now how is it I do this?:
I won’t write much on what the game is about, just my thoughts, you can read about the games themselves on the webpage, I’ll link to each game.
When we sign up for Fastaval, we have to give the games we want to play a priority from one (I really, really, really wanna play this game) to four (if there’s nothing else, I want to play this game) or just nothing.
In this write up I’ll give each game a “Do I want to play this?” priority from 1 (a lot) to 5 (ah properly not, not that it’s a bad game, it’s just not for me.)
I have no idea what the title means but the games sounds so cool, also one of the games that lean up against my idea (germans in a bomb shelter during the fall of Berlin,) but this is so much more close to home. Extra cool that it’s about the Danish resistance but made by a nondane, maybe this will give a bit more nuanced look on the resistance.
I also like the story and the heavy choices and how they affect you. This is a game I might even consider GM’ing, especially because this is my style of GM’ing: “You can paint the scene for your players and then stand back to let the magic happen.”
Do I want to play this?: 2 (maybe GM)
But don’t start bugging me about GM’ing it, I want to try and keep the GM’ing at a minimum as it really takes a lot of my precious fastaval energy.
God I love that title, much better than the Danish one.
It reminds me a lot of the game Ikea from a few years back, but it sounds like theres a bit more player controlled storytelling in this one, where you create your story and characters from pictures of groceries, cool but it would be much cooler if we got to use real groceries. This could be fun to play as a larp in an actual shop.
It’s also a nice short game, which is good, comedies are difficult to keep funny for a long time, it might be a game that I find time to as a little relaxing fun pause from all the drama and tragedy.
Do I want to play this?: 2
If time this might be a good break from all the feelings and stuff.
I’m normally not much for fantasy at Fastaval (Reservoir Elves being the exception), but this might just change my mind. I like both personal and yet epic scope, and the use of flashback to flesh out characters in the presents sound like something I would like.
Kristoffer is also a master of dark and epic stories full of hard choices so this could be grand, and maybe it’s time for my to try one of his games.
Do I want to play this?: 2
Not normally my thing, but i’m tempted.
It’s sounds a bit board gamy and at the same time it’s semi-live (using some larping) an interesting mix but could also go wrong, and at the same time it sound like theres some intrigues and back stabbing while under time pressure. Could be cool, but not my thing.
But this might be something that could be interesting to black box, just saying.
Do I want to play this?: 4
Also the text leaves me a bit confused about what it’s about.
This an adaptation of a book by the same name, and I gather that the book has the same plot? It’s not clear, a bit more about the book and what the scenario uses and don’t use would have been nice.
Other than that it sounds like an interesting take on a love story between two people who have really different world wives, (both can see the future but one sees it as only one inescapable future and the other sees many possible futures.)
Just noticed that it’s just for two players and no GM, so thats brave. It’s really hard to make that work and it really comes down to the two players, I know I have tried it. Both as a GM and a game designer.
But the player text makes me almost want to try it: “Player type: People who like inhabiting a character, emotional intensity, the art of conversation, and building a relationship if only to tear it all down.”
But when you are so dependent on only one other player then this might be something I would take home and play with someone of my own choosing and not some random at Fastaval.
Do I want to play this?: 3
I know some people I would rock this with and some where we would fail hard, so yes but not at Fastaval.
This is a good game, I should know I was one of the judges that named it winner of the scenario writing competition. It will be interesting to see how it has changed in the meantime.
It was written as a black box and used some interesting mechanics, but I wonder if they have survived in the fastavalication of the game, the text does not give many hints to that. But the story is still sweet and tragedy, I’m not gonna play it though, I feel like I know too much.
Do I want to play this?: 5
Having spent hours reading and re reading this and discussing it as a judge I feel I have spent enough time on it.